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HYKE: Northern Light(s)

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HYKE: Northern Light(s)

Top-down Action Adventure

Company
Blast Edge Games
Role
Gameplay Programmer
Genre
Action Adventure
Engine
Unreal Engine 5
Period
Jul 2024 — Sep 2024
Platforms
Steam · PlayStation 5 · Nintendo Switch · iOS · Mac
Technologies
Unreal Engine 5C++PerforcePaper2DPaperZD

Overview

As a Gameplay Programmer at Blast Edge Games, I contributed to HYKE: Northern Light(s) by implementing gameplay features, character functionality, debugging gameplay issues, and optimizing memory and Game Thread performance across multiple platforms.

My contributions

  • Fixed ~60 player-related bugs.
  • Optimized memory usage on iOS.
  • Optimized Game Thread performance on Nintendo Switch.

Technical challenges

Challenge

The iOS build was crashing due to insufficient memory.

Solution

Investigated and optimized memory usage to resolve the crashes. I wrote up the process as a technical blog post on UE5 memory optimization.

Challenge

Game Thread load on Nintendo Switch was too high, causing unstable performance.

Solution

Profiled the game and reduced Game Thread cost on Switch. I also compiled a set of notes while learning UE5 optimization more broadly.

Next project

Apeiron