
Every Hero
Rogue-lite Action RPG
- Feeling Game Company
- Gameplay Programmer
- Rogue-lite Action RPG
- Unity
- Jun 2020 — Feb 2022
- iOS · Android
- UnityC#Git
Overview
As a Gameplay Programmer at Feeling Game Company, I developed the Equipment System, Character Skill System, and Main Menu UI for Every Hero, a mobile rogue-lite action RPG built with Unity. The game surpassed one million players and reached #2 in the App Store Action Games category.
My contributions
- Developed gameplay systems, combat mechanics, equipment systems, and UI.
- Optimized game performance across a wide range of mobile devices.
- Performed QA, Japanese localization, and advertisement integration.
Technical challenges
Challenge
A deep equipment and skill system had to stay maintainable with only five developers.
Solution
Built data-driven inventory, equipment, and skill systems in C# so designers could extend content without engineering time.
Challenge
Action gameplay with many entities had to hold frame rate on low-spec phones.
Solution
Profiled and optimized gameplay and UI code paths to keep performance stable across devices.